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Rising World Download For Pc [Keygen]





















































About This Game Please note that this game is currently in Alpha stateRising World is an open-world sandbox game with randomly generated, fully destructible environments. Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.Anything is possible!FeaturesRandomly generated worldsCompletely modifiable environmentBoth single and multi-player modesMounts and drivable boats200 different building materialsMore than 200 different furnitures and fixturesMore than 200 items (tools, weapons, utilities etc)Upload images from your hard drive and place them in the worldExplore various biomes and dungeonsComplex and deep network of underground cavesEnvironmental physics - trees and itemsInteract with just about everything, right down to playing the piano!Day-night-cycleFishingPowerful Modding/Plugin APIYour purchase entitles you to receive all future updates free of charge! 1075eedd30 Title: Rising WorldGenre: Action, Adventure, Indie, RPG, Early AccessDeveloper:JIW-GamesPublisher:JIW-GamesRelease Date: 3 Dec, 2014 Rising World Download For Pc [Keygen] Simply HORRIBLE game... a total waste of money.. If you like crafting and building then this is the game for you! Try it you WILL love it!. This game is inspiring, fun, creative, and more! I love how we can use our imaginations in this game. Overall, it's nice! great job JIW-Games! :D. Well, it's pretty. The mobs\/creatures\/bandits aren't terribly over powered. The crafting system is . . .still in development I assume. If it's not then well, you should probably not buy this. But I am going to assume that things like roofing will be added at some point, that sulfur wont be a smeltable ingot, and various other bits. It's very much incomplete so far as crafting, and some how mixes medieval with sci fi, which I don't really agree with, but hey. The game play for the most part is smooth, easy to figure out. There is a lot of potential here and updates seem pretty regular. I look forward to where this will be in a year or two. It could certainly use herbalism, alchemy, a more advanced blacksmithing and carpentry system. The clothing should go under armor, but currently it doesn't. So, you kinda look half naked with leather armor. The dungeons (while i have minimal experience with them) seem interesting. They are very far underground. Mithril seems to have little to no use what so ever. To be honest, I could probably fix up the crafting myself, but I'm not going to spend the money on models to do so. Still, it'll offer several hours of game play and The Labrynth community I played on in multiplayer was pretty nice.. Great game and the extensive building system is exactly what ALL survival games lack. The choice in materials and textures of wood, stone, marble, metals, copper and natural textures is huge! This makes the building and creating towns and more a lot of fun! The developers might need to work on selling their product and their marketing too. Because steam suggested the game a lot of times but the content on the shopping page never persuaded me to buy; i think the building system and huge choice in materials should be shown more as this is where this game is VERY unique. A friend of mine started playing and now we're 5 people playing.. The rest of the game obviously needs more development as it is in early acces. Content should be brought like more furniture, lights, and content for interior design. And things like vehicles, etc.But the whole concept and idea of this game is a lot of fun and if the dev's can get the machine running it can become a great game indeed. (Start a devblog, keep it up to date, keep roadmaps up-to-date for better sales!!) gogogogo! :). I have mixed feelings about this game to tell the truth. It has the potential to be one of the best games out there, and I really do look forward to the end product. But for now, I decided that I don't recommend it.When I originally bought this game, I was thinking, "Finally! A more realistic game than Minecraft with realistic looks and everything." It was great starting out. I love the realistic graphics. The AI is nice. It's a laid back and easy to play game, almost too easy, but there are a few challenges to keep you on your toes. Unfortunately, the bad out weighs the good.Now for the suckfest of the game - Most early access games, it is the bugs and lack of content that really turn players off. Not here - it is the content that is the major turn off. Most of the crafted items makes the game very unrealistic, and really, to be honest - stupid. Also, the attributes of some crafted items make no sense: 1. Leather clothing should offer some protection (yes, even just leather pants without the rest of the leather armor should offer something). Military camo fatigues? Seriously? That is about as dumb as a box of rocks. And Knight Armor? Who wants to run around in that? This isn't a fantasy adventure, nor military game. There is such armor that utilizes iron and leather that's very strong, and that would make a great option and be more realistic. Denim should offer protection too, but how can denim be made in a survival situation?2. As mentioned in the last paragraph (the military camo fatigues), most of the clothes are stupid as they could never be produced if you are stranded in the wilderness. A fez and a fedora? Get real. Santa uniform? Biking helmet and reflective safety construction vest and HEPA suits? Hello - there is no petroleum which plastic is made from.3. The Workstation2 is totally unrealistic as a vice and making things that require mechanical parts that could no way be made in a survival situation. There are other tools that could not possibly be made in such a situation.4. Building material like red brick with white mortar... Need clay. There are a bunch of others that can't exist like the various wood choices when birch and willow are the only 2 trees around. Even Minecraft offers different trees so the wood is correct and they also have clay.5. I want my T-shirt white, not blue. In fact, I'd prefer to choose the colors of my clothing or just stay with their natural color. How can you have colors when you offer no dye? You even need dye to color bricks. Even Minecraft thought of that to keep it real.6. Vehicles? I can see coming across one and using tools and aptitude to repair, but to craft from scratch, and how would you fuel with it no oil production? SO unreal. Out of Reach offers a glider - glider, made of wood and animal skin - nothing metal and no technical mechanical parts. I think there's an upgraded version now that has a propeller operated by pedals with a rope for the chain, but that's as mechanical as it gets. Oh, and I forgot about the boats that have paddle wheels operated by a basic steam engine.7. I can see being able to make firearms, but only musket type as others have too many small, precision mechanical parts that couldn't be made in a survival situation. Also you would need to mine zinc in order to mix with copper to make the brass shells, where musket fires and iron ball. Then you need to make the gun powder - as in mining sulfur and making the potassium nitrate. You also need to mine flint, which should be very easy as it is a stone (mineral quartz to be precise, but still very abundant.) You already have the charcoal. In Minecraft, gun powder is dropped by the creeper, if you can manage to kill it before it explodes.Anyway, it's due to the anti-realism that I don't recommend this game. There are 2 ways that I see in which to make that work:1. Offer DLCs in which you could make more money, but also possibly alienate some players,2. Do like ARK, Out of Reach, Emperion, and many others on Steam like them, and utilize the Workshop so people can creat and download any imaginative and crazy stuff they want by choice. But it would also be advantageous to have dedicated servers. The game does offer multiplayer, but it seems to be for co-op play.In conclusion, the realistic graphics and the AI are great, but get the Workshop up and running for the crazy and unrealistic stuff, and offer dedicated servers, then all of your unrealistic stuff would work. Like I said, this really could be a great game. I do look forward to the end product, especially if they fix the mentioned issues.Edit: Very funny. I contacted JIW-Games support about my review. What was their response? "This is not intended to be a survival game." Yet, what is the tag on it? Survival? I know, I know, there are bears, bandits, and other things you have to fight against, plus you have to eat, drink, and survive the elements. So that does qualify it as survival. But imho, I think it's more of an action or adventure build game.. An actual good game.... TLDR: It's very good. Buy it now, you can still refund it if you don't like it.This could be it! The survial game that finally gets it right. And boy, the multitude of contestants we have seen since DayZ started it all. I just hope hope hope the game will reach a critical mass soon to kick off some new content decisions and an overall more polished design and depth. I'll keep my pro\/con list short:Pro:- FANTASTIC combination of terrain modification, block building and construction. This is exactly what I was wating for. A working, intuitive and fun combination of building logic from minecraft, rust, life is feudal (etc).- Nice crafting system, de-facto tech-tree- Mining, farming, woodmaking etc is fun! Everything just works.- Beautiful, immersive terrain.- I like the weather effects.- some lovely survival elements like body temperature, bleeding, broken bonesCons:- game timeline should be limited to middle ages\/fantasy setting. modern items destroy immersion and are not fun. Please no cars, please no rifles, please no hardhats, top hats etc :((( Implementing modern time tech tree is way to much effort anyway, the time and ressources could be spent so much better!!!- game variety decisions are weird. Why spent time on elephants and giraffes? Biome diversity might be nice as advanced roadmap items but why spend time on this in an alpha?- you cant create a gun with a stone axe, a smelter and a workbench. This really kills immersion and ruins the game for me.- GUI could be improved (more slots)..why not go 80% minecraft GUI wise?- long term motivation should be based on more diverse crafts\/crafting stations. - wildlife and bandit AI is still very basic.- Fighting mechanic is very basic. Shields\/blocking is lacking.Wishlist:- get rid of modern items, tech tree should end at crossbows.- keep to a medieval\/fantasy setting.- Seasons. I don't need different biome types in the base game, but seasons would be fantastic and so much fun (Don't Starve, Banished come to mind).- more crafts, more diverse crafting trees. Would love to see alchemy, cooking, tar pits, honey making, weaving (blankets), smithing (more diversity), woodworking, healing, masonry (differet materials) etc. All should be done without a skill system (that is no fun in Life is Feudal).- would love to see more realistic survival elements like illnesses, benefits of food diversity, more wound types, limping, cold\/fever\/vomiting, - friendly NPCs, family members, kids, building a village, professions

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